![]() There is no strict player minimum/maximum, but four to six seems to be the ideal amount. The objective of the campaign is to collect as many shards of the Fenulian Mirror as possible by the end of the tenth turn. ![]() During each turn, players will have the opportunity to move their army on the map however they see fit, engage in a battle against an enemy army they come in contact with, and interact with the environment. ![]() The campaign is set in the lost isle of Valundar and lasts for a series of ten turns. Rather than playing a series of one-off games or participating in a tournament, players will be building a narrative as they explore Valundar and fight battles in search of the missing shards. Drawing inspiration from Destiny of Kings, The General’s Compendium, Blood in the Badlands, and White Dwarf, this campaign has been designed to immerse players into the world of Pannithor in a way that is exciting, competitive, and story-driven. Shards of Power: Quest for the Fenulian Mirror is a hybrid map-based and narrative campaign for Kings of War. On the other hand, could the ancient artifact be the key to restoring peace, balance, and order to the world?ĭetermined to discover the truth of the matter, you assemble your army and set sail for the lost isle of Valundar… With the power to illuminate the past and divine the future, the Fenulian Mirror was responsible for the demise of the Celestians and ushered in an era of unparalleled misery.Ĭould the rumors be true? What could have prompted a long-forgotten island to arise? If the wrong creature were to collect the shards and reassemble the Fenulian Mirror, who knows what havoc they could provoke. Precious little knowledge about Valundar has survived, but what remains is reason enough to catch the attention of every denizen across Pannithor.Īccording to the history books, the isle of Valundar is where Elinathora bade her servants to hide the shards of the Fenulian Mirror. Once under the dominion of the Republic of Primovantor, Valundar was one of the many islands consumed by the sea. Boasted by drunken sailors in dingy taverns, spoken in hushed tones in the houses of nobility, and reported in confidence by military commanders, the rumors tell of a curious island spotted in the heart of the Infant Sea. Trade routes crisscross the sea, linking together the cities and lands that surround it, but to sail these waters is not something to be done lightly.Īnd yet, rumors have begun to surface across Pannithor, carried far and wide as if by a strong ocean breeze. Today, the Infant Sea is home to all manner of merchant ships, naval fleets, opportunistic pirates, and treacherous sea monsters. As the years marched ever forward, most of what was known about these lands fell from living memory. ![]() Much of the civilised world was lost to the briny depths during this catastrophic event. Born of the melting ice at the end of the Winter War, the Infant Sea rushed in to drown the lands of men with terrifying rapidity. In the center of Pannithor, the massive Infant Sea divides the continents. I wrote Shards of Power: Quest for the Fenulian Mirror during the summer of 2016 and I invested many hours and lots of passion for its creation. Here is an excerpt from the Introduction: Are you looking for an in-depth campaign set in the world of Pannithor, that is ready to be run straight out of the box or tweaked to your heart’s desire? If so, -/28 has got you covered!
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