After looking for a Pod Racer model online, I found one on Sci-Fi 3D, and attempted to import it into Unreal Engine. The next thing to do was to replace the hover car with a Pod Racer model. Code Snippet: Collision detection and action of pod when it hits another object:.Below is a screenshot showing all the surfaces on a single canyon block (blue lines show the edges of surfaces):.I also impemented collision detection between the hovercar and the canyons. Then I add some test scenery to the game using real-life canyon assets from Quixel.Code Snippet for applying the acceleration curve.I later on decided to change to a curve like this one below as it felt more realistic and models vehicle motion control profiles in real life:.This curve is like the 1999 Star Wars Racer game, where the pod would intially accelerate all of a sudden: At first, I had a curve like the picture below. I then added acceleration curves and got the car to accelerate and deaccelerate. Next I imported a hover car model that I found online (on TurboSquid) and replaced the rectangular block with the new hover car. The 4 red lines under the hover "block" are a visualization of the hover forces that are being applied. This uses damping and force vectors, and I continuously fine-tuned the physics as I worked on this project so that the gameplay had a nice feel to it. Then I followed some tutorials ( Hover Tutorial 1 and Hover Tutorial 2) on how to create the hover physics that was needed for my game. I first started with the basic third person template in Unreal Engine. A gif this demo can be found by looking at point #5 in The Making of the Game.Compilied version of this demo is also available in releases page of this repository.It has realistic hover physics that allow you to "float" and move around.While the full game is available as a download, the only code available in this repository is a Hover Car Demo I made using Unreal Engine 4. designing a user friendly GUI for navigating game settings and live heads up display in-race.modelling, texturing, rigging, and animating assets for the game using Autodesk Maya.networking and client/server architectures to allow low-latency multiplayer gameplay.vectors, acceleration curves, and damping physics required to make the hover mechanism.While making this Game, I learnt a great deal about: Youtube Video - Game Download (MEGA) OR download the game from the releases page of this repository - More screenshots available on my Artstation page Here is a short gif of the final product. The programming, effects, and the game itself was made in Unreal Engine 4. Modeling, texturing, rigging and animation was done in Autodesk Maya. It also supports joystick controllers in addition to a keyboard. My game includes sound effects and soundtracks. You can play as Anakin in his podracer with 4 different coloured skins available for multiplayer. The result is a multiplayer game that allows up to 4 people to race on LAN, and as of now there is a simplified version of the Mos Espa Tatooine map. I came across RobJin's fantastic work and wanted to try and make it myself. I was inspired by the classic Star Wars Episode I: Racer game from 1999 and wanted to be able to play it with better graphics, visuals. This is a personal project that I have been working on for several months as a solo developer. We wish you luck.StarWars Episode 1: Racer Multiplayer Fan Game Description You can also browse the category you want to play. You can open other games from below by selecting the recommended games, next or previous games. If you need help, please leave a comment below the game. If there is a notification about the orientation of your phone or tablet, please rotate your phone or tablet to correct the orientation. On your mobile phone or tablet, you can play this game on touch screens by tapping or swiping. On your computer, you can play this game with your mouse or the arrow keys on your keyboard. Hover Racer is a fun antigravity racer game. Hover Racer game is in the category of Car Racing Games and you can play this free game at OB Games.
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